Layered Mascot Rigging and State Machine Animation in Rive
Pain Points (Public)
Product teams with finalized raster mascot artwork (such as layered PSD files) struggle to convert static designs into responsive runtime assets, lacking the specialized skills to handle raster mesh deformation, bone weighting, and looping state machines (idle, walk, speech) in Rive.
Suggested Approach (Public)
Import and slice multi-layer raster assets in Rive, configure deformation meshes with bone hierarchies, and build clean interactive state machine loops optimized for web and app runtimes.
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Competitor evidence PRO
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Public Demand Evidence · 2 task(s)
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